The furniture market is one of the many sectors that have been seriously impacted by the Covid 19 virus pandemic. Having quickly engulfed the world, the impact of this lethal virus on individuals, industries, and economies has been unparalleled. The Impact of...
Unlike many conventional industries, ‘Immersive Tech’ in many ways is an emerging industry despite today’s pandemic struck world. Day by day pioneering leaders are investing resources to upgrade their technology, bringing richer remote experiences to more and more...
An abstract from SpringerOpen’s International Journal of Educational Technology states that Gamification in education is a strategic method to increase the involvement and confidence of learners through the integration of game design principles in educational...
The beginning of the global pandemic has resulted in a lot of businesses implementing work from home systems and increasingly building digital workspaces with the goal of enabling a seamless and collaborative workspace that spans both virtual and physical realms....
A competent assumption is that everyone knows IKEA, and with valid reason. IKEA is the biggest furniture retailer in the world and holds 415 stores in 49 countries. IKEA has around 160,000 staff, many of whom play a significant part in the growth of the brand,...
Zero harm and better productivity. These are the core objectives when it comes to Health and Safety training and with the inclusion of technology-assisted learning like Virtual Reality, the future of risk reports and profit margins could look much brighter. How...